Coding Out Of Poverty

Our Vision

Coding Out of Poverty is a non-profit organization dedicated to bridging the digital divide and empowering systemically underserved, marganized, and vulnerable communities through STEAM based education. Our mission is to provide access to high-quality coding, digital, and innovative 21st century programs, equipping individuals with the skills needed to thrive in a rapidly evolving digital world. By offering workshops, mentorship, and hands-on learning opportunities, we aim to create pathways out of poverty and foster economic empowerment. Through our efforts, we are committed to building a more inclusive and equitable society where everyone has the opportunity to succeed.

Empowering Communities, Bridging the Digital Divide

Our Mission

What we Offer

Our programs and services are designed to provide equitable access to STEM/STEAM education and opportunities. We offer mentorship, workshops, and resources to help individuals develop their skills and pursue their goals.

Innovative Learning Labs

Our experienced mentors provide guidance and support to individuals of all ages and backgrounds. We also offer workshops and training sessions to help individuals develop their skills and pursue their passion

Mentorships and Workshops

Our experienced mentors provide guidance and support to individuals of all ages and backgrounds. We also offer workshops and training sessions to help individuals develop their skills and pursue their passion

Community Engagement

We work with local organizations and businesses to create opportunities for individuals to engage with STEM/STEAM professionals and industries in their communities.

Partnerships and Collaborations

We partner with businesses, organizations, and individuals who share our mission and values to create a network of support and resources for underserved and underrepresented communities.

Contact Us

Several children are seated around a table, each using a tablet device with educational content displayed. An adult stands nearby observing the activity. The setting appears to be a classroom or learning environment, with the focus on digital learning.
Several children are seated around a table, each using a tablet device with educational content displayed. An adult stands nearby observing the activity. The setting appears to be a classroom or learning environment, with the focus on digital learning.

Reach out to us for support, resources, and mentorship in STEM/STEAM education opportunities.